Although
virtual worlds are having its biggest advancements in the gaming world, it is also
improving efficiency and production in other fields as well. Some of the these where
VR is being implemented are health care, education, museums and the automotive
world. Learning through virtual reality has gone a far way, employers are now
expecting workers to come into the field already knowing how to learn online (Posey).
With the internet being such a resource, many opportunities are offered in
various way that appeal to students and their learning styles. One of the
biggest advantages of VR in the education world, is that it is increasing
organization for the students along with the instructor of the course. The instructors`
are able to efficiently update content for all students and have it accessible
for anyone at their convenient timing. Along with organization, VR also complements
education breaking a social barrier that is sometimes present in the physical
classroom (Bakshy). Technology has increased group cohesion and mutual support.
VR has many advantages to education, but it also comes with it disadvantages. One
the most important is that there is no pace to the lecture. In a traditional setting
a professor might adjust the pace at which they are teaching and even skip
topics when they see that different classmates are not comprehending all material.
This also leads to less contact and connection between students groups and
teachers.
One
of the most impressive points of VR is that it opens a world of creativity that
is unbelievable. For example, in the auto world, VR allows you to build
different models to adjust on a prototype before building a defective model. The
biggest bonus of the virtual world is that it brings efficiency to all areas of
It application, along with opening a creative and interesting world. The bad
part about this is that although it come with all of these benefits to all individuals,
not everyone can afford it. Those who are not able to afford these technologies
will be left out. In the future as more companies see their competitor moving
towards VR, they will also make the same move so that their competition will
not get too far ahead of them in a business world. For educators, as more students
are able to afford this virtual technology, they will move to the virtual world
because the efficiency of learning they now have access to.
Bakshy, Eytan. “Social Influence and the Diffusion of User-Created Content.” Scoail Influence,
Social Influence , 6 July 2009,
docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxiYXJ1Y2huZXdtZWRpYXxneDoyYTc5NWYwZjQ5MmRkY2Yw.
Posey, Guy. “The Advantages and Disadvantages of the Virtual Classroom and the Role of the Teacher.” VIrtual Classroom, docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxiYXJ1Y2huZXdtZWRpYXxneDo2ZTg5MGFiMmRkMzA4NjZm.